Volume Settings
Material Settings
Character Component
Key Features
- Normal and Concert modes
- Character self-shadowing (including Transparent objects)
- Support for rendering complex Transparent objects (OIT)
- Outline rendering for Transparent objects when using OIT
- Supports three types: General, Face, and Eye
- Four rendering modes: Opaque, Cutout, Refraction, and Transparent
- Mid Tone for shadow edge color
- Backlight mode
- Customizable UV and mask channels for texture sampling
- Multi-lighting support (Directional Light + Point/Spot Lights)
- Up to 8 MatCaps supported
- Face SDF shadow mask
- Brightness ceiling to maintain consistent visual style
- Character-specific post-processing (Rim Light, Color Grading, Bloom)