PotaToon materials are divided into three types: General, Face, and Eye.
- General: The default type, used for most parts of the character such as the body, clothing, and hair.
- Face: Recommended for facial surfaces and eyeballs to ensure proper shading and detail handling.
- Eye: Designed specifically for pupil-only meshes. If the eyeball and pupil are not separated into different submeshes or materials, use the Face type instead.
Feature Overview
Base Step


Mid Tone


Rim Light


Character Shadow


Face SDF


High Light


Hair High Light


Eye Refraction