Volumetric Fog (also referred to as God Rays or Volumetric Lighting) enhances the scene with atmospheric light streaks. Unlike Unity’s default distance-based fog, this asset supports height-based fog, offering a more immersive and realistic look. Though typically only available in Deferred Rendering, you can use it in a Forward+ environment via the asset below:
SSR adds dynamic reflection effects, even on non-flat surfaces. However, it only reflects what’s visible in the camera view, so careful shot composition is important. While this feature is generally limited to Deferred Rendering, the following asset enables partial support in Forward+ environments:
This tool helps you to change volume settings in the animation clip.