<aside> - PLEASE DISABLE ‘Depth Priming Mode’. (in the Renderer Data asset)
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<aside> - Mesh Bounds Ensure that the bounds extents of character meshes are not excessively large. Oversized bounds can interfere with self-shadow rendering. Use Revert to reset bounds to their original size if needed.
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<aside> - Post-Processing and HDR PotaToon’s post-processing effects for characters and environments are designed for non-HDR output. In HDR display environments, the visuals may differ from the intended look. If using HDR output, consider disabling character-specific post-processing features for optimal results.
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<aside> - Appearance Issues (e.g., Washed-Out Look) If duplicated or converted characters appear overly bright or washed out, check the Emission Color in the material settings. Set it to black to prevent unwanted brightness or color distortion.
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